Industry[]
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Effect: Periodically zaps nearby resources. Dropped items will collect themselves.
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Effect: Periodically shoots nearby monsters.
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Effect: Must be built on water. Does something, apparently.
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Effect: Boosts production speed of nearby structures. A single structure may benefit from a maximum of 4 Power Plants.
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Farming[]
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Effect: Can be placed in water and acts as solid ground where buildings can be placed.
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Effect: Periodically catches
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Effect: Acts as a light source.
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Effect: Keeps nearby crops irrigated.
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Effect: Spawns rocks and minerals nearby.
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Economy[]
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Effect: Allows buying and selling items. The available selection of items changes every few minutes. The Supply skill doubles the number of items displayed at once and reduces the market restock time by 50%.
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Effect: Allows storing up to 6 items in each vault. Collected items are sent to the vault automatically. The Architecture skill allows storing 9 items in each vault.
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Effect: Resources gathered within the radius are slightly increased, including fish traps. Multiple lighthouses multiply the effect. The Logistics skill doubles the area of effect. Must be built on water.
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Magic[]
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Effect: Can summon a temporary shrine buff every few minutes
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Nuclear[]
Nuclear structures are a new type of structure introduced in the recent Nuclear Update. Structures upgraded into the nuclear tier double in drops. In order to upgrade a structure into the nuclear tier, one must apply Nuclear Machinery into a structure. Also requires nuclear power cells to operate, which can be inserted directly into each machine or distributed by a Nuclear Power Plant.